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Tech.edu: A Hopkins Series on Education and Technology

Acquisitions Editor: Greg Britton

Tech.EDU series books meet at the intersection of technology and learning in higher education. From online platforms and the gamification of the classroom to the long history of teaching technologies and the future of digital learning, this series presents innovations in teaching and learning in context.

Showing 1 - 11 out of 11 results
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Learning Online
The Student Experience

George Veletsianos

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Learning Innovation and the Future of Higher Education

Joshua Kim and Edward Maloney

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Diversifying Digital Learning
Online Literacy and Educational Opportunity

edited by William G. Tierney, Zoë B. Corwin, and Amanda Ochsner

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The Textbook and the Lecture
Education in the Age of New Media

Norm Friesen

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Game On!
Gamification, Gameful Design, and the Rise of the Gamer Educator

Kevin Bell

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Postsecondary Play
The Role of Games and Social Media in Higher Education

edited by William G. Tierney, Zoë B. Corwin, Tracy Fullerton, and Gisele Ragusa

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Sage on the Screen
Education, Media, and How We Learn

Bill Ferster

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Knowledge Games
How Playing Games Can Solve Problems, Create Insight, and Make Change

Karen Schrier

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Teaching Online
A Guide to Theory, Research, and Practice

Claire Howell Major

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Teaching Machines
Learning from the Intersection of Education and Technology

Bill Ferster

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Wikipedia U
Knowledge, Authority, and Liberal Education in the Digital Age

Thomas Leitch

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